Sunday, May 2, 2010

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Review: Bioshock 2


I habs told you so, in addition to Mass Effect 2, there was still to go on another important inspiration to me with the blogging. And how many times the threat is now the result of efforts: The review on Bioshock 2!

Welcome to Rapture, er ... again

This very boldly stolen quote from Men in Black II meets Bioshock 2 fairly closely. Advantage: It can take up the super-brilliant setting of the predecessor. Drawback: a large part of the fascination in the first part was that you have worked through an unknown, fascinating underwater city, and that is what is here a little difficult because fans in Rapture now as in her own pocket . Familiar So it has come up with 2k Marin invade a small twist that changes the perspective on the one hand and powerful at the same time expanded the gameplay to some interesting ways.

My name is Daddy, Big Daddy!

I would of course now a huge tension to build, but now Bioshock 2 also has been almost 3 months out and also one has experienced the whole thing at the beginning of the whole pre-coverage: You slip into the suit of a Big Daddy, and not some arbitrary, but one of the first, called Delta. At the beginning of the game you see yourself a Little Sister to accompany to a will, however, rescued. When Fight for the companion will be hit by a hypnosis plasmid and see how an unknown woman takes the girl to be, a is a gun and asks to keep them on your own head and pull the trigger, what you do because the plasmid also . 10 years later awakes, revived by Tenenbaum (which would otherwise occur at all, unfortunately), and gets the big difference between presenting a self and a normal Big Daddy: While the latter fact can protect any girl, the prototypes were among which is one other knitted: We die only bind to this one Little Sister, and if you are separated too long from her, you ...

Time to kick some ass two-fisted!

Now you have even as Big Daddy, some differences in contrast to a people who also have a correspondingly onto gameplay. Who has not dreamed of in the first part, now to be able to wield the drill? The drill is, among other innovations, such as the rivet gun, and finally in the player's hand. The weapons of the predecessor of course, be a guest again, most interesting is the way that plays with weapons and plasmids is: Dual Wielding is a must! The left hand is reserved for the plasmids, while the right is responsible for conventional weapons. The whole thing is a great idea that much Wechselei the predecessor of the superfluous, but a small, recoverable hitch: Unfortunately, the left mouse button with the normal weapon and the right-occupied with the plasmids, which is exactly the reverse. Who now as we have no desire to contort themselves in the many battles brain and fingers, which are down to the heart to change the layout on the menu.

A little Castle Defense?

Ungaublich but true: the developers of the popular principle, which is mainly used in Indie-Games use, integrated and made an interesting and appropriate way. As in her debut their Daddys Little can Big Sisters, and thereby rob Adam (For beginners: Experience pocket). However, the whole works through the turnaround in the player's character is now a little different: If one now takes possession in the traditional manner of a Sister, she can instruct a maximum of 2 to facilitate certain bodies to their Adam. You take them on the shoulder and can be guided by pressure on R in the direction of the next involuntary suppliers. If you have found this can be to settle for his companion and accomplish their work. Of course, there's a catch: If the Sister has begun namely, splicers come from cases possible directions stormed and also want a piece of the pie, if need be over the bodies of the other splicer or the player. For this reason give you the developers in the second and third firing modes (yes, quite right, as in the predecessor, any weapon with 3 different types of ammunition will be provided) and the plasmids some potential traps set up and you general information to build a temporary fort, and that is sorely needed. Arguments are as in the predecessor by less skill, than decided by preparation.

stolen property is half won

Just the thought is probably also the people who are responsible for the multiplayer mode, and interestingly it was not even 2k, but Epic. If that does not have the guys that Unreal Tournament conjured Freaks note on? When I first start of the multiplayer part (almost a separate program) saw this logo, my expectations rose in sky-high. Ultimately, all but completely knitted differently, and this brings us to explain the title of this paragraph: We are dealing here with a kind of Rapture pasted Modern Warfare. Works as follows in principle: For everything you do on the battlefield, I'm from the heels of guns on the support of teammates and questions or Sister-conquests, you get Adam. Adam enough you can climb a step, including new weapons, plasmids and challenges. The latter are also a way to get to Adam, if you (via the course of several games done), or because you opponent 30 times with a specific weapon attacks, or because they met betimmte combinations. The terms of reference are plentiful and offer some variety, so that you have to level 40 (50 with DLC) always something to do. Spielmoditechnisch there is little to complain about: Free for All, Team Deathmatch, Conquest and 1Flag Capture the Flag are contained as Bioshock versions, but the matchmaking can sometimes be a bit annoying, especially since there is a really only itself can play a fixed gear, but apart from that not even a free team and divide up many matches because of the apparently pure randomness is not really fair.

10 years later and still beautiful

Actually 2k Marin would simply take all the graphic elements of the predecessor and directly process further, the first part still looks impressive. It is therefore not surprising that the changes do not directly relate to the technology, but rather the kind of design. The "Destroyed Beauty" theme shifted a little more Destroyed in direction, which might be after 10 years, no wonder. A bit to the graphical edge, but I would like to stress this: I think it's implemented very awesome, how to integrate the effects of the plasmids into the opening of Delta's glove. If one the Feuerplasmid selected, the flames for example, seem to come straight from his hand, a strong effect. Otherwise there is the whole, as already mentioned at the level of the first album, and that is positive in any case.
sound is to be expected also as great. The weapons and plasmids sound aptly, the rhetoric of the splicer, as always, completely sick, and the music, which occurs because it is mostly supported in support of the atmosphere of Rapture. Nothing to complain about then.
What makes me technically a little cranky, is the fact that the network code is not really the bringer, severe lag and disconnects are unfortunately on the agenda of the waiting times for matchmaking to say nothing.

time for a season ticket

It should also be under water to someone who supplies one with bonus miles, because for the next part, I'm starting now best schonmal to save, if an ultra-Monster-Special Limited Collectors There lebensgrossem Edition with Big Daddy or something.
Bioshock 2 has its quirks, but when will the first time pursued by a Big Sister, all this does not really matter anymore. You must first waving up a little menu at the control or get used to (use now is not E, but F), but if you have it in there first, the thing runs like clockwork.
so I can to anyone who liked the debut, the second part to his heart lay, then you are allowed, however, not a revolution, but only expect a certain development, which will apparently lay the foundation for a series. I recommend to all other predecessors, in the chic cardboard box (Yes, that is sometimes still) costs just ne slack dime. And if you have the then fallen, then beats here! How
says the lady at the end again? "... And in our history Rapture was just the beginning ..."

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